Features

Large Scale Tracking

Team Play

Full Body Interaction

Haptic Feedback

Triple Track

Realtime

Game Master

Character Switch

Tripple Track System

VR_infographic_final

Setups

All setups of the Immersive Deck work with Triple-TrackTM, a marker-based, optical inside-out tracking system. It provides you with the freedom to choose the scale of your platform and to run it in conventional surroundings like office rooms, flats, or classrooms. You can cover whole floors from room to room – no halls or other wide free areas are needed. This easy installation allows for multiple uses for different purposes. In combination with the modular setups, you can optimize the Immersive Deck for your application at the lowest cost for infrastructure.

Light

Medium

High

light
light_skeleton
medium
medium_skeleton
full
full_skeleton

Number of concurrent users

Unlimited

Unlimited

Unlimited

Required facilities

Regular rooms
(e.g. offices, classrooms)

Regular rooms
(e.g. offices, classrooms)

Regular rooms
(e.g. offices, classrooms)

Positional tracking

Triple Track

Triple Track

Triple Track

Body tracking

No tracking or hand

Torso / arm / hand / finger

Torso / arm / hand / finger /
leg / foot

Computing unit

Belt PC

Backpack

Backpack

Head Mounted Display (HMD)

Samsung Gear

Oculus DK2 / CV1
Vive
OSVR

Oculus DK2 / CV1
Vive
OSVR

Graphics

Unity / Android

Unity / Windows

Unity / Windows

Adaptable interfaces

Nunchuck
Game controller

Nunchuck
Game controller
Gun

Nunchuck
Game controller
Gun
Gloves

Applications

Showroom
Museum
Edutainment

High-resolution showroom
Museum
Gaming
Training
Edutainment

Highly interactive gaming
Training
Customized business applications